![]() Weapon A (Max Base Damage, Max Damage after Modifier) vs PaP'd Version of Weapon A (Max Base Damage, Max Damage after Modifier)ĭual CZ75 (38k,126k) vs Calamity and Jane (108k,357k) To the right of the Weapon is the PaP'd version for quick camparisons of both it's Non PaP'd and Pap'd Versions. ![]() The first number is the Weapon's Max Base Damage (Base Damage x Max Ammo), the second number is the Weapon's Max Damage After Modifier (Max Base Damage x Max Modifier). ~ means that it has instakill or infinite damage (depending on the weapon) The maximum number of zombies is 24 for one player.įrom Rounds 1 to 4, the number of zombies is limited by 0.2, 0.4, 0.6 and 0.8 multipliers.īetween rounds 5 and 9, there will be 24 (+6 per player) zombies.Īt Round 10 and on, the zombie count increases exponentially with (Round Number * 0.15 = Multiplier) Reserve zombies come in when existing ones are killed. There can only be 24 zombies in the map at one time. At first, 1.1 isn't much, but it exponentially grows and becomes massive per round. Starting at round 10, the zombie health is multiplied by 1.1 with each round. With each round up to Round nine, they gain 100 health, ending up with 950.
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